
🔴Game Maker Studio 2 | Basics - Shaders: draw vs draw_gui
This basic video tutorial shows you the main difference between using the shader in the regular draw event and the draw_gui event in gamemaker studio.
As a rule of thumb you can say that the draw gui is being used for screen filling draw events, so if you want to distort the screen with a shader then this is the way to go with draw gui on the application surface. But if you want to change a specific sprite, object or texture then the relative draw event is what you are looking for.
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