
🔴Game Maker Studio 2 | Advanced - Explosion range
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Published on ● Video Link: https://www.youtube.com/watch?v=m0ObS2YU68Q
This advanced video tutorial shows you how to make a small system that defines the closer an entity is to the center of the explosion is the bigger the damage dealt will be in gamemaker studio. The idea behind this system is to make it universal and all other explosions will automatically adapt their inital range depending on the set bounding boxes/collision mask.
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