Game Maker Studio: How to Create a Flickering Light Glow. VIDEO
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GMX File: https://bit.ly/2YjE4TL
(Note): Was not said in video, Be sure the obj_lighting image is in the room, or there will be a crash message. Obj_lighting needs to be in the room, so the glow effect will appear. In the upload the obj_lighting image is in the room and glow will appear.
obj_lighting, Depth -800, Be sure obj_lighting is set to a high number of Depth, over you're other images.
Events:
Create
Actions:
globalvar light;
light = surface_create(view_wview,view_hview)
Events:
Step
Actions:
surface_set_target(light);
draw_set_color(c_white);
draw_rectangle(0,0,view_wview,view_hview,false)
surface_reset_target();
Events:
Draw
Actions:
draw_set_blend_mode(bm_subtract);
draw_surface(light,view_xview,view_yview);
draw_set_blend_mode(bm_normal);
obj_torch, Depth -5
Events:
End Step
Actions:
size = 100;
draw_set_blend_mode(bm_subtract);
surface_set_target(light);
draw_ellipse_color(x-size/2-view_xview,y-size/2-view_yview,x+size/2-view_xview,y+size/2-view_yview,c_orange,c_black,false);
surface_reset_target();
draw_set_blend_mode(bm_normal)
obj_torch2 , Depth -5
Events:
End Step
Actions:
size = 50;
draw_set_blend_mode(bm_subtract);
surface_set_target(light);
draw_ellipse_color(x-size/2-view_xview,y-size/2-view_yview,x+size/2-view_xview,y+size/2-view_yview,c_orange,c_black,false);
surface_reset_target();
draw_set_blend_mode(bm_normal)
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Tags: windows
pc
android
device
light
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dark
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shadow
how
teach
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maker
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torch
torches
timer
instance
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learn
code
appear
surface
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reset
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hview
wview
rectangle
color
blend
mode
set
subtract
normal
gmx
size
ellipse
depth