Game Maker Studio: How to Create Variables & Enemy Direction Follow.

Channel:
Subscribers:
268
Published on ● Video Link: https://www.youtube.com/watch?v=UmRKgV7hQfU



Duration: 24:46
89 views
0


Visit my anime and game site: http://mcanime1.wixsite.com/mcanime

Update 8/6/17: Next weekend, I will post a (NEW! video) on how to move character in all 4 directions, facing and shooting in the 4 different directions, shoot barrel, moves a little, then stops, and keeping your ammo count static, not attached to character.


Update 8/6/17: Coming Soon: Wall Jump, Water, Create a Boss and Boss Complete Custom Health Bar, Score, Score Board, Health bar above objects, Inventory with a number count, Target Shooter.


GMX File: https://goo.gl/km2iTX

Enemy Follow code: https://goo.gl/BNHtV7

hitit, check solid:

Events:

Create

Actions:

Var, grab it from the Control tab, this is the enemies health which is set to 16
inside the Var, it will say Set Variable

Set to Self

Variable: enemyhealth

Value: 16

Grab another Set Variable

Set to Self

Variable: maxenemyhealth

Value: enemyhealth


Events:

Collision with bullet, which is ammo for the code

Grab Set Variable

Set to Self

Variable: enemyhealth

Value: -1

Relative make sure its checked, otherwise the hitit will not expode after so many shots.

Grab Test Variable from the Control tab,

Set to Self

Variable: enemyhealth

Value: 10

Operation: Less then

Change Instance to lasthit, perform yes


Events:

Collision with bulletammo2, which is ammo2 for the code

Grab Set Variable

Set to Self

Variable: enemyhealth

Value: -1

Relative make sure its checked, otherwise the hitit will not expode after so many shots.

Grab Test Variable from the Control tab,

Set to Self

Variable: enemyhealth

Value: 15

Operation: Less then

Change Instance to lasthit, perform yes


Lasthit is the left over parts that was exploded from the barrel which, is called hitit, Be sure the cross hairs is in the middle of object, so that the effects will be centered on object and in the correction location:

Events:

Create

Actions:

Expode sound

Start moving direction set to not moving, speed 0

Create a smoke up at (0,0) get this from draw tab called Create Effects

Create a smoke up at (0,0)

Create a explosion at (0,0)

Be sure all effects are set to Relative.







Tags:
android
tablet
phone
enemy
health
variable
shoot
value
collision
ammo
bullet
max
relative
follow
create
how
learn
teach
direction
game
maker
studio
find
next
room