Game of X captures the making of Microsoft’s Xbox and its Windows gaming business
Game of X captures the making of Microsoft’s Xbox and its Windows gaming business.
Rusel Demaria is interested in the history of games, and he doesn’t want it to slip away from us.
Demaria wrote High Score! The Illustrated History of Electronic Games, published in 2002. And now he’s back with 800 pages of additional reading. Demaria interviewed scores of former Xbox and PC gaming veterans, and he created a history of Microsoft’s game business, dubbed Game of X.
Volume 1 is about the creation of the Xbox, which debuted in 2001, and the Xbox Live gaming service. Volume 2 is a prequel, subtitled “The long road to Xbox.” Both volumes are about the pirates at Microsoft who first created the DirectX protocol for PC games, and then the renegades who convinced Bill Gates to go into the console business with the original Xbox.
These subjects are near and dear to my own heart, as I covered them in my own book, Opening the Xbox, published in 2002. But I don’t see this as competition, and Demaria told me in an interview that he deliberately decided not to read my book because he wanted to capture the history through his own interviews.