Game Settings for Unreal Engine 4 Projects - 1. Info & Starting off
In this series we use a combination of blueprint interfaces, macro libraries, blueprints, UMG widgets (touching on widget switchers especailly), and lastly the SaveGame and GameInstance classes to setup a video/audio/mouse/keyboard/custom settings config that gets saved through level changes and retains the settings even after qutting and restarting.
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