Placeable Structures in UE4 RTS Style - Ep 1: GUI Widgets in Full & master BP

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In this series we look at how to allow a player in first/third person or even a camera pawn in a RTS game place structures by selecting one and then moving it around to where they want to place it, clicking, and then letting it build. We will include ghosting the material and turning it red when somethings blocking it as well as using grids for buttons instead of just a list and we will later use grid snapping and slope calculation to allow items/buildings/whatever to be built at any angle and snapped. This setup is perfect for RTS', survival games, and RPG's

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