Game Sound Design Workflow: From Recording To Asset

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Published on ● Video Link: https://www.youtube.com/watch?v=lIm9CDLQtSA



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In this video, I share the workflow I use to go from raw recorded sound to useable game assets in as little time as possible.

Tools used in this video (May Contain Affiliate Links):

Sony D100 Field Recorder (discontinued) - available on ebay

iZotope's RX: https://www.daviddumaisaudio.com/rx-a...
nvk_Create: https://www.daviddumaisaudio.com/nvkc...
nvk_Variations: https://www.daviddumaisaudio.com/nvk
SmartLimit: https://www.daviddumaisaudio.com/smar...
OTT: https://www.daviddumaisaudio.com/OTT
Uberloud: https://www.daviddumaisaudio.com/uber...
Khs Shaper: https://www.daviddumaisaudio.com/khsfree
Basslane: https://www.daviddumaisaudio.com/bass...

00:00 - Intro
00:11 - Choose your microphone and mic position
01:31 - Recording impacts sounds
02:02 - Quick edits in iZotope's RX
03:39 - Further Editing in DAW (Reaper)
04:57 - Optional Edits in RX
05:55 - Layering Raw Recorded Sounds
07:10 - Making sure our sounds won't get tiring to listen to
08:30 - Making better variations

Thanks for watching!

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About David Dumais Audio

David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.

The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.