GameDev: Tower of Souls - How to 'Gather' in battle.

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Duration: 4:47
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(Done with Events, no script or plugins)

So basically, if you have the correct "Gathering Item" in your inventory (like a empty bottle, gathering axe, etc..), you can "gather" certain items from killed monsters.

In this example, having bottles can net you some Slime Residue (and five less bottles). It's essentially another way of making "drops" (like in the ENEMY Database Tab), only it requires you have a specific item to get it...otherwise it wont have a chance of dropping at all.

I guess alternatively, this could be used to add "more" drops to an enemy than the standard 3 items allowed.

This was done using the Enemy Troop Event window.
Tab 1: If you have the right item, on Turn 0 the (correct) enemies are set to "immortal" to prevent dying and not getting an item.
Tab 2+: when enemy 1,2,3,etc's HP is 0% it checks to see if you have the correct gathering item, sets a random variable (loot drop chance) and if that number happens to be "3" (or whatever you set it as), immortality is removed from the enemy, the item is given and (if it's a container) removes the gathering item. Loot Drop Variable reset to 0.
If it FAILS, immortality is removed and no items are adjusted, Loot Drop Variable reset to 0.

I'll need further testing, since the drop rate in this tutorial is "fixed" and I haven't tested if it works as intended when multiple enemies die at the same time.


Also, yes...that is me, in my own game, breaking your 4th wall, giving you tutorials. Deal with it. :p







Tags:
tower of souls
rpg
rpgmaker mv
tutorial
gamedev
battle
pc
chazdragoon



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