GameMaker Studio 2 D&D blocks - Jump to point
Hey there knowledge seekers !!!
We are starting new set of videos and the topic is DnD coding in GameMaker Studio 2 !
DnD means drag and drop and it is a visual coding style which is one option of coding in GMS2.
Other is called GML - game maker language and it is classic instruction typing style of coding.
But this DnD is kind of similar to Scratch and it can be interesting to beginners or Scratch users who want to enter more serious game development.
There are around 250 code blocks in GMS2, so it's going to be a long ride,...
This video is 40 minutes long because we are starting from scratch, explaining lot's of GMS2 general information, experimenting etc, so if you want to skip onto some specific sections, here are some time stamps:
0:00 - GMS2 and DnD in general, YoYo games manual,...
4:25 - starting working in GMS2
5:40 - creating Sprites
8:00 - creating Objects
8:30 - Room and Room Layers basics (Instances, Background,...)
11:00 - Events basics (Create, Step, Mouse,...)
17:20 - explaining what we are going to code in this tutorial
19:18 - Key Pressed Event, Jump To Point code block, coordinates - absolute vs relative,...
32:30 - Key Down Event, continual movement instead of jumping instantly,...
In this video we showed how to:
- use same code in different Events
- use same Events with different code
- combine Events, blocks of code,...
And we are going to keep using same approach during next videos and tutorials too.
Because programming as any kind of work, activity or learning should be interesting, enjoying and fun.
So, don't wait for ours new tutorials, go and learn something new right now !
Keep on learning, keep on sharing !!!