GameMaker: Studio Tutorial - Episode 9, [ADVANCED] Game time systems using delta time and vsync
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Hey everyone and welcome back to another GameMaker Studio tutorial! Today out of response from the community I am covering the topic of handling vsync in video games and processing time systems so that a game progresses with consistent time, no matter which computer the game is running on.
This tutorial took quite a bit of prior research to produce so if you found the tutorial useful please don't forget to leave a like, it's greatly appreciated!
Best regards!
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