Penumbra: Overture Meets Unreal Engine 4 - Modernising an old video game environment.

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Penumbra: Overture
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As part of one of my final year Game Design modules at Sheffield Hallam University, I was given the assignment to re-envision an old video game using modern graphics in an up-to date game engine. For my project I decided to develop one of the opening scenes from Penumbra: Overture, where the main character, Philip, enters into an abandoned mine in northern Greenland.

I wanted to remain as true to the original game's experience as possible so that I could capture the scary vibes that the original game featured. Whilst this did involve thorough examination of the environment itself, it also involved looking into the surface properties of specific materials.

All of the assets shown are my own work. I have used a variety of software throughout the environment's development. This includes: Autodesk Maya 2018, ZBrush Core, Adobe Photoshop CS6 / CC, Substance Painter, Quixel Suite, Marmoset Toolbag 3, VEGAS Pro 14, FL Studio, and Unreal Engine 4.

All of my existing work is available on my website at: https://www.warrenaterz.co.uk/

The song is my remixed version of the game's original theme composed by Mikko Tarmia.

I hope you enjoyed the video!

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Tags:
Warrenaterz
Reece
Warren
Game
Design
Development
Gaming
Game Design
Unreal Engine
UE4
Modernising
Graphics
Photorealism
Penumbra
Overture
Penumbra: Overture
Game Developer



Other Statistics

Penumbra: Overture Statistics For Warrenaterz

At this time, Warrenaterz has 1,229 views for Penumbra: Overture spread across 6 videos. His channel uploaded an hours worth of Penumbra: Overture videos, or 1.37% of the total watchable video on Warrenaterz's YouTube channel.