GameMaker: Turn Based Battles - Part 3: Battle State flow (Tutorial Series)

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Part 3: Battle State flow - The main battle loop and how to go from one turn to the next.

Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more.

I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.







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Game Maker (Video Game Engine)
Tutorial
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turn based
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