GameMaker: Turn Based Battles - Part 6: Menus (Tutorial Series)

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Part 6: Menus that are scroll-able and contain sub-menus for selecting actions for our various units.

Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more.

I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.







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