PokeyPoke DEVLOG #2 - World layout & game structure

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Mostly a ramble about the general structure of the game, not a lot of fancy gameplay stuff in this one but still important context for the design goals of the game and its world!

I've used the term "devlog" before for other kinds of video, but this is part of a new format where I just talk more loosely about my games (namely PokeyPoke right now, available to wishlist on Steam!) and GameMaker projects with no editing, while playing and showing it off a bit. There's a lot to catch people up on about the game so I'm gonna start with just going over the game as it is and how it got to where it is, and later get into the nitty gritty of what's going on now and maybe more technical elements and GameMaker specific stuff.

▶ PokeyPoke on steam: https://store.steampowered.com/app/1083230/PokeyPoke/
▶ Support my work: https://www.patreon.com/shaunjs




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Tags:
Game Maker (Video Game Engine)
Tutorial
GameMaker Tutorial
GameMaker
Game Development
Indie Games
Tutorial Series
Game Maker Studio
Making Games
How to make games
GameMaker Studio 2
GMS
GMS2



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