GameOn 2018 GameDev Conference - Andrew Barron "Lessons learned from scaling to 250+ developers"
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Published on ● Video Link: https://www.youtube.com/watch?v=GWfJKo3qAgg
Bohemia Interactive Simulations started as a small team in a shed, that built a successful product, which lead to more projects. More projects required more developers. More development lead to more products, to more success and more… chaos. Crunch was standard; releases were late; burnout was high; and many projects would end over-budget, under-quality, or with unhappy users. This talk will present the principles and techniques used to successfully bring just enough order to this chaos. By focusing on people-management, team autonomy, and modern software production techniques, Bohemia was able to increase quality and control cost–while reducing employee turnover and eliminating crunch.
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