[GATA] Learning Dynamic Belief Graphs to Generalize on Text-Based Games | AISC

Published on ● Video Link: https://www.youtube.com/watch?v=m3M3oaj7u_8



Duration: 55:30
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For slides and more information on the paper, visit https://ai.science/e/gata-learning-dynamic-belief-graphs-to-generalize-on-text-based-games--Ubf3kPJc5FKPer1s3BhH

Speaker: Pascal Poupart; Host: Susan Shu Chang

Motivation:
Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted structured representations and heuristics.

In this work, we investigate how an agent can plan and generalize in text-based games using graph-structured representations learned end-to-end from raw text. We propose a novel graph-aided transformer agent (GATA) that infers and updates latent belief graphs during planning to enable effective action selection by capturing the underlying game dynamics. GATA is trained using a combination of reinforcement and self-supervised learning.

Our work demonstrates that the learned graph-based representations help agents converge to better policies than their text-only counterparts and facilitate effective generalization across game configurations. Experiments on 500+ unique games from the TextWorld suite show that our best agent outperforms text-based baselines by an average of 24.2%.

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