[GBF] S.Magus - Lucilius / Dark Rapture Zero : Dark Yamato PoV グラブル スパルシ / ルシゼロ 闇ヤマト 水着メイガス
Summer Magus Showcase Lucilius Zero Dark Rapture Zero
闇ヤマト 水着メイガスお試し スパルシ (ルシゼロ) ダークラプチャー・ゼロ
Fire PoV 火属性視点: https://youtu.be/zZOFjpnnlN8
0:00 100% - 1st Phrase : Paradise Lost
3:04 80% - 2nd Phrase : Orbital Resonance
5:27 60% - 3rd Phrase
6:20 55% - Seven Trumpets : Labors I-VI
11:01 20% - 4th Phrase : Gospel of the End - Labors VII-XII
Seeing Magus in anni event. "Oh she is new dark Grand" but when Flash Gala hit, she turn out to be summer unit (WTF) with swimsuit that doesn't look like swimsuit.....
Kinda bad luck run I guess, have to move less turn in 1st phrase as it's too dangerous to continue move due Countdown timer and that make Sanctifying Kagura's CD isn't ready for 4TA Omen in 2nd phrase and without Sanctifying Kagura, my Fediel's TA chance isn't 100% so I have to used Yamato s1 for not to risk on rng. I also made mistake for not using Magus's skill before taking Seven Trumpets though....
And got 3 total Green Apples in this run, 10k plain dmg each turn from Green Apple forced me to use potion and it's worsen when Green Apple is on Magus, 15k dmg plain each turn and the worst is during 1st Labor-3rd Labors turn, so she will take 25k plain dmg at end of turn so in total is 75k plain dmg, plain dmg from 3rd Labors still occurs on turn that you remove it in case you don't know. ฺBut I choose to uplaod this run because of how final blow is dealt to Lucilius.
Talk about Magus, she is great dmg dealer plus her auto activated skill having dispel effect which is more welcome in FA, though she still having problem
-When s3 debuff is in effect she will take 5,000 plain dmg every turn which Lich's Death's Grace can't convert this. 5,000 each turn is a lot and can having hard time on sustain her in long fight
-Condition for auto activated s1 is foe having 10 or more debuffs so NM200 FA in GW case, when boss reset their debuff if you want her s1 to auto activated you will want many unremovable debuffs on foe, and who come first in mind for that is G.Halluel&Malluel who can inflict up to 6 unremovable debuffs and Magus's unremovable debuffs are her s3, Toxicosis and Glaciate so 3 debuffs, now total 9 unremoveable debuff just only 1 left that you have to find it yourself. Why just not add Singed into s2 too?
As for canceling Omen aspect, she is better than Lich cuz she reset her damaging skill CD upon CA while Lich isn't. Though both of them can be better at canceling Omen if they just change from activate nuke at end of turn to at start of attack phrase where right after you click Attack button.
Tbh can't you reduce plain dmg taken each turn when s3 debuff is in effect? or more honestly why even have to add take plain dmg when s3 debuff is in effect? just sensitive about too strong at this rate? where other strong unit where already released.
Adding character that need strong sustain in element that lacking of good sustain in high difficult content is making no sense.....
Class : Yamato
Character
-Lv 80 Rei
-Lv 100 Tikoh
-Lv 80 Fediel [Perpetuity Ring]
-Lv 80 S.Magus
-Lv 80 Lich [Perpetuity Ring]
EMP : https://i.imgur.com/7aRHgGM.png
Battle Log : https://i.imgur.com/htX2JNO.png
#lucilius #darkrapture #zero #granbluefantasy #グラブル #gbf #dark #magus #summermagus
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