[GD Level Showcase #2] Bounce by LKH2001

Channel:
Subscribers:
50
Published on ● Video Link: https://www.youtube.com/watch?v=E-1V67dOv3M



Geometry Dash
Game:
Category:
Show
Duration: 3:10
55 views
5


New video :) The second GD Level Showcase was originally going to be about Jitterbug by SirHadoken, but I found this level a bit after and since it is an unrated one, I preferred to upload this one first.

~ Summary of the level ~
Hey, another neat level from LKH2001! This one is a mini-game one, and I really liked it! However, the level still has some flaws, the biggest one being the glitches, but I'll talk about this in more detail in the Gameplay section. I'd recommend everyone to play this: since the level has only around 4,000 objects, it most likely won't lag on mobiles. Just keep in mind that there are plenty of glitches that can mess up your runs, so, if you encounter too many of them, just stop playing it and come back later (or not). Anyway, onto the more detailed parts!

~ Gameplay ~
The gameplay here is pretty simple for a mini-game level: with one side of the screen (or the space bar on computers), you can target where you want the ball to go. With the other side of the screen (or the up arrow on computers), you can choose the speed of the propulsion.
Personally, I really liked the gameplay except for the part that is shown at 0:49 in the video. This part doesn't seem hard, but it will most likely kill the players that aren't aware of it: nothing tells you that there are going to be spikes, so, the player will simply bounce over the little block and do a big bounce towards the right side of the screen, and then, they will see the set of spikes and die on it. This part is completely unpredictable if you didn't see/play the level before and it's kinda annoying.
But if only this was the only flaw, it would be completely okay. However, there isn't only that: as I mentioned previously, there are LOTS of glitches in the level. For instance, with a specific collision between a wall and the floor, the ball can just decide to go through the floor and out-of-bounds. And if that happens, your entire run is screwed up. The ball can also decide to randomly fly in the air or to go in the opposite direction you wanted to go (and sometimes, it never stops bouncing until it hits a set of spikes). Fortunately, on the video, I only got one minor glitch (at 1:15, the ball clipped a bit through the floor and bounced way higher than it was supposed to).
Now, this is understandable, as making a mini-game level in GD without any glitches is near impossible. However, this doesn't change the fact that losing because of these glitches is really frustrating. To sum it up, without taking the glitches into account, the gameplay is pretty good and has only some minor flaws.

~ Decoration ~
Now, the decoration. I can't say that it's great, but I can't say that it's bad either. The loading screen and the ending screen look good, and the custom background does too. However, the block design and air decoration are completely non-existent. This makes the level look semi-empty. Though, this isn't that bad, especially when we consider the fact that this has about 4k objects. I don't know if this was made for a challenge or a contest that limited the object use, but this is still a good achievement (for those who do not know, today, good levels contain most of the time between 30,000 and 80,000 objects).

~ Coins ~
Two of those coins aren't really original for a mini-game level. The first one can be obtained by having more than 149 seconds left on the timer (which I barely got), and the second one is a hidden one that can be found by going left at the beginning of the level. These two aren't that hard to get and to find.
However, the third one is more original. For this one, you actually need to bounce over the blue square that represents the end, and to go right to get it. I don't think I've ever seen a coin that asked to go past the ending line before, and I really liked it!

~ How the level could be improved ~
A warning sign for that part at 0:49 would be nice, to prevent players from bouncing too far and into the spikes. Of course, it would also be better for the glitches to be fixed, but I don't know if fixing all of these is possible. However, I'm pretty sure at least one of them can be fixed: the "going-through-the-floor" one. LKH2001 could add triggers that test if the ball's Y-position is below the Y-position of the floor, and if it's the case, the ball would be respawned at a correct location. Anyway, great job on this level LKH2001!

~ Level information ~
• ID: 49475578
• Difficulty: Unrated at the moment, but it probably deserves Hard 5★ or Harder 6★







Tags:
Geometry Dash
LKH2001
Bounce
Mini-game



Other Statistics

Geometry Dash Statistics For Nimportnawak

At this time, Nimportnawak has 2,979 views for Geometry Dash spread across 175 videos. Geometry Dash has approximately 5 hours of watchable video on his channel, roughly 40.35% of the content that Nimportnawak has uploaded to YouTube.