GDC 2016: Freedom and Flexibility in Substance Painter by Glauco Longhi

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GDC 2016 presentation by Glauco Longhi: Senior Character Artist/Naughty Dog







Tags:
texturing
textures
texture
ndo
ddo
quixel suite
quixel
megascans
texture painting
Unreal Engine (Video Game Engine Family)
unity 5
PBR
Physically Based Rendering
Texture Mapping
3d art
3d
materials
procedural
Blender
Procedural Generation
mari
thefoundry
Autodesk Maya (Award-Winning Work)
Unity (Software)