Creating a custom damage filter for Substance Painter

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Published on ● Video Link: https://www.youtube.com/watch?v=CSb2pDIMc68



Duration: 1:29:30
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Twitch Stream: May 11th 2016.

Stream discussion and source files:
https://forum.allegorithmic.com/index.php?topic=9964.0

In this stream we take a look at creating a custom damage filter using Substance Designer for use in Substance Painter







Tags:
texturing
textures
texture
ndo
ddo
quixel suite
quixel
megascans
texture painting
Unreal Engine (Video Game Engine Family)
unity 5
PBR
Physically Based Rendering
Texture Mapping
3d art
3d
materials
procedural
Blender
Procedural Generation
mari
thefoundry
Autodesk Maya (Award-Winning Work)
Unity (Software)
3dcoat
photoshop
knald