GDC 2019 -  Building for the Standalone Ecosystem: WAVE Platform SDKs

GDC 2019 - Building for the Standalone Ecosystem: WAVE Platform SDKs

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Published on ● Video Link: https://www.youtube.com/watch?v=4JjYiGUhetA



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Duration: 58:43
861 views
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In this two-part session, attendees will learn how to build cross-platform VR applications with the VIVEPORT SDK and VIVE Input Utility. Among many features, the VIVEPORT SDK provides user insights, monetization paths, and digital rights management when distributing to a variety of VR headsets. VIVE Input Utility is a Unity toolkit for multiplatform VR development and includes some of the most common actions in VR like teleportation, object grabbing/throwing, and a UI pointer. For both SDKs, we will walk through supported features and demonstrate use cases for your own development.







Tags:
GDC 2019
VIrtual Reality
Viveport
HTC Vive



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Currently, HTC VIVE has 25,911 views for STAND-ALONE across 2 videos. His channel published less than an hour of STAND-ALONE content, making up less than 0.93% of the total overall content on HTC VIVE's YouTube channel.