GDS 2015: Jousé Monchan - Double Game Narrative [ENG]

Subscribers:
2,940
Published on ● Video Link: https://www.youtube.com/watch?v=ORdLojIdjrA



Duration: 39:37
931 views
8


Subscribe Games.cz channel: http://goo.gl/hs5lli

Interactive storytelling differs from that of traditional media in its dual nature: an emergent narrative resulting from the interaction of the player with the game design, plus an embedded narrative precreated by the developers. A clash is bound to happen so, in order to regulate the relationship between both narratives, our role as narrative designers arises. But can we make a difference at all?

JOUSÉ MONCHAN
A Spanish narrative designer with 10+ years of expertise. Awarded "Excellency in Storytelling" at Game Connection San Francisco 2015 for Blues & Bullets (A Crowd of Monsters) and nominated twice at the IGMA Awards 2013 for Yesterday and Hollywood Monsters (Pendulo). Localizer of Papers Please, Shovel Knight and more.

Video by http://games.tiscali.cz/




Other Videos By Game Developers Session


2017-10-04GDS 2016: Tim Toxopeus - Reviving a Dying Game
2017-01-05GDS 2016: Tyler Sigman - Designing Darkest Dungeon
2017-01-03GDS 2016: Daniel Vávra - Jak jsme točili Kingdom Come The Movie
2016-12-29GDS 2016: Viktor Bocan - RPG systémy a jak je dělat
2016-12-28GDS 2016: Pawel Miechowski - This War of Mine - 2 Years After the Release
2016-12-27GDS 2016: Jaromír Plachý - Chuchel, příběh vývoje
2016-12-14Game Developers Session 2016 - recap video
2016-02-11GDS 2015: Martin Jurášek, Alexandr Pavelek - Oblasti game designu a jejich rozvoj
2016-02-10GDS 2015: Filip Kraucher - Jak jsme se díky komunitě dostali na E3 a Gamescom. A nezbankrotovali
2016-02-08GDS 2015: Adam Sporka - Adaptive Music in Kingdom Come: Deliverance [ENG]
2016-02-07GDS 2015: Jousé Monchan - Double Game Narrative [ENG]
2016-02-06GDS 2015: Václav Blín, Adolf Lachman - Samorost 3: Grafika a animace
2016-02-04GDS 2015: Marek Rosa - Applying General AI in Space Engineers [ENG]
2016-02-01GDS 2015 Viktor Bocan: Středověký šerm z první osoby
2016-01-31GDS 2015: Jarek Kolář - Writing Story for a Mobile F2P Shooter Dead Effect [ENG]
2016-01-30GDS 2015: Marek Rabas - Prvních 5 let Madfinger Games
2016-01-29GDS 2015: Dan Vávra - Praktický game design IV
2015-02-25GDS 2014: Pawel Miechowski - Challenges of designing a serious game
2015-02-11GDS 2014: Otakar Nieder - Úvod do světa serious games
2015-01-14GDS 2014: Viktor Bocan - Umělá inteligence obyvatel otevřeného světa
2015-01-11GDS 2014: Agnieszka Szóstak - The Good, The Bad and The PR



Tags:
GDS 2015
GAME DEVELOPMENT
PENDULO STUDIOS
RUNAWAY
BLUES & BULLETS
STORYTELLING
VIDEO GAMES
GAMES.CZ
VIDEO GAMES STORYTELLING
WRITING
CREATIVE WRITING
INTERACTIVE STORIES