GearCity, Production Line, and Automation: Emerson RSC transitions featuring Kevin Macleod
#EdwardJEmerson #GearCity #Detroit #Michigan #Experiences #Episode #Vent #automationgame
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Visual Entertainment and Technologies LLC
POSTED
Wed, September 28
v2.0.0.7
Another bug-fix update.
Hello everyone! I have another bug-fix update for you.
This time we have ten bug fixes, one of which is an exploit fix. We also have two gameplay changes, one of which may harm your company if you solely rely on racing contracts. And two engine changes, one of which allows you to increase GUI scaling to triple the normal size.
In other news,
The first milestone in our crowdfunding efforts for additional GearCity content is now over 1/3rd of the way funded. We continue to need your support to reach our milestone goal. If you enjoy the game and would like to see more content for it, please consider contributing. You can find more information on our forums under the pinned Feature Bounty threads.
Work continues on GearCity documentation, but my primary focus is on the next product, AeroMogul. It is progressing well, and we have already shown off a few sneak peeks to Feature Bounty contributors.
Automation - The Car Company Tycoon Game
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader or just a footnote in automotive history?
IN-DEPTH ENGINE DESIGN
Solid engine design is a big part of creating a successful car in Automation. The game gives you the opportunity to build your own engines from scratch; from the engine configuration, over the valvetrain design, to the fuel system and detailed turbocharging systems. Many design changes even affect the engine sound.
Compromises and challenges abound, do you need the smallest and cheapest engine possible for a budget mini-car or a no-expense-spared twin-turbo beast for your next supercar? There are literally quadrillions of possible engines to design. (We counted..)
Want to challenge your engine-building skills? 50+ different engine scenarios put you in the shoes of an engineer to build motors for every possible application, while the Engine Design Multiplayer lets you test your skills against human opponents in a race against the clock.
GearCity, Production Line, and Automation: Emerson RSC transitions featuring Kevin Macleod
The production line is the new car factory management/simulation/tycoon game that pushes your organizational and entrepreneurship skills to the limit. Can you build the ultimate optimized, free-flowing car production line while beating the competition and still turning a profit?
A modern car factory is a near-perfect example of efficiency, process management, and flow. A massive army of precision-controlled robots dances to a millimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, delays, confusion, or congestion. Nothing exists but the perfect flowing efficiency of high-tech car construction...
...in theory.
Music: Kevin Macleod Duet Musette
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