Automation and Production Line: Edward J. Emerson designs the 1500 cc SOHC 4V Inline 4 Episode: One
#Automation #Production_Line #EmersonRSC #EdwardJEmerson #RSC_Sedan #Car_Factory_Simulation #productionline #Positech_Games #Steam #Strategy #detroit #michigan #AutomationGame
Automation - The Car Company Tycoon Game
Edward J. Emerson
#Emerson_Motors
Day One thru Fifteen
4SC family of engines
Model:
2012 Emerson RSC 1.5L @ $23,500
Displacement:
1500 cc SOHC 4V Inline 4
Engine:
4SC-150Eco Intercooled
Compression Ratio:
9.6:1
Boost:
9.1 PSI
Horsepower:
180 @ 6700 rpm
Torque:
145 @ 6400 rpm
Weight:
283 lbs
Redline
6700 rpm
#Testing faults:
If pushed to the redline the Compressor will heat up and reduce efficiency but the temp is within specs. Intercooler has been enlarged.
The bypass valve – otherwise known as a pressure relief valve – is an integral part of the oil filter. The valve is designed to open when the oil filter becomes clogged or when the oil is too thick. This allows the oil to bypass the filter through a center tube. The oil then goes straight to the engine to prevent starvation and damage.
#pgfilters
Exhaust baffles are metal tubes that consist of many perforations and are inserted into the end of the muffler. The perforations in the tube slow the airflow, resulting in added backpressure and noise reduction.
#denniskirk
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader or just a footnote in automotive history?
IN-DEPTH ENGINE DESIGN
Solid engine design is a big part of creating a successful car in Automation. The game gives you the opportunity to build your own engines from scratch; from the engine configuration, over the valvetrain design, to the fuel system and detailed turbocharging systems. Many design changes even affect the engine sound.
Compromises and challenges abound, do you need the smallest and cheapest engine possible for a budget mini-car or a no-expense-spared twin-turbo beast for your next supercar? There are literally quadrillions of possible engines to design. (We counted..)
Want to challenge your engine-building skills? 50+ different engine scenarios put you in the shoes of an engineer to build motors for every possible application, while the Engine Design Multiplayer lets you test your skills against human opponents in a race against the clock.
All these features are already available right now in the current release, with lots more engine types coming soon.
CUT-THROAT TYCOON GAMEPLAY
The core experience of the game will be the Grand Campaign. In this game mode, spanning from 1946 to 2020, you start your enterprise from scratch and try to become one of the most renowned car companies in the world.
https://www.automationgame.com/
#automation
Automation and Production Line: Edward J. Emerson designs the 1500 cc SOHC 4V Inline 4 Episode: One
Music: #Circular - #Gunnar Olsen
The production line is the new car factory management/simulation/tycoon game that pushes your organizational and entrepreneurship skills to the limit. Can you build the ultimate optimized, free-flowing car production line while beating the competition and still turning a profit?
A modern car factory is a near-perfect example of efficiency, process management, and flow. A massive army of precision-controlled robots dances to a millimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, delays, confusion, or congestion. Nothing exists but the perfect flowing efficiency of high-tech car construction...
...in theory.
In practice, of course, life is not so simple. When you get to grips with your first factory design, it certainly will not feel in a state of pure flow...or profit for that matter. Making a handful of built-to-order cars and breaking even is one thing...but competing with the big multinationals and churning out thousands of vehicles for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum. Have you got what it takes to win?
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