GEARS 5 New Developer Playtest - Beta Tuning Gameplay
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Here is the new Gears 5 play test - its going to be hard going back to ranked here are the full details of whats been changed.
ADHESION REMOVAL (AIM ASSIST)
Adhesion is one of three tools (along with magnetism and friction) used in Gears 5 that help the shooter stay on target when actively tracking moving enemies. These features exist in some capacity in almost every modern console shooter to create a consistent experience when aiming with thumbsticks.
We’ve heard your feedback about the impact that adhesion has especially in assault-style weapons. By removing adhesion, while still keeping magnetism and friction, the gunplay in the Developer Playlist will feel more like the original Gears of War games.
We look forward to hearing your feedback – just remember, better skill will be required to track moving objects and land shots with more precision.
Note: If you have already disabled aim assist in the frontend, then you will not notice any change.
ACTIVE RELOAD
The increased power of an Active loadout weapon is something we’ve been looking at for while. We all know how quickly an Active Lancer, or Lancers, can melt someone.
In this iteration of the Developer Playlist, we’re also changing the Active Reload effects for all Loadout weapons so the only active bonus is a faster reload. This is similar to what already exists in the Gnasher.
We’ve also adjusted the ‘perfect’ active zone. It has now been moved to the left (to the start of the grey active zone) and has been slightly increased in size to compensate.
Make sure to tune into today’s Developer Stream. We’ve got Jamie Mactaggart, lead gameplay designer, on to talk about the Developer Playlist and to answer all your questions.
We’ve set-up a dedicated thread on our Gears forums for to you provide feedback on these changes. Check it out here
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