Gears of War Judgment Campaign Gameplay / Walkthrough w/ SSoHPKC Part 10 - The "Russian"

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Category:
Walkthrough
Duration: 12:52
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If you enjoyed the video please leave a like - I'd really appreciate it, thanks :D

Guess he is just the Russian type guy for this game.

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What is Gears of War Judgment?

"Gears of War: Judgment" delivers the most intense and challenging "Gears" game yet, with a campaign that takes you back to the immediate aftermath of Emergence Day -- the defining event of the "Gears of War" universe -- for the very first time, and tests your mettle in highly--competitive new multiplayer modes.

Available only on Xbox 360, the "Gears of War" series has sold more than 18 million copies worldwide.

Set years prior to the events of the previous "Gears of War" trilogy, "Judgment" centers on Kilo Squad, a troop of soldiers led by Damon Baird and Augustus "The Cole Train" Cole. They are joined by newcomers to the "Gears" series Sofia Hendrick and Garron Paduk, as they attempt to save the besieged city of Halvo Bay from a terrifying new enemy.

Playable cooperatively with up to three friends on Xbox LIVE (four players total), "Gears of War: Judgment" depicts the planet Sera on the brink of annihilation by an unstoppable new Locust menace, giving you a new vantage point into one of the richest and most acclaimed sagas in gaming.

Marking a first for the "Gears" franchise, "Gears of War: Judgment" features a "Misson Declassification" system that lets players experience more challenging gameplay scenarios and achievements by uncovering critical information during the course of the campaign.

"Gears of War: Judgment" delivers a riveting gameplay experience that gets back to basics and captures the true essence of "Gears" combat, and introduces a new style of combat that's faster-paced and more action-packed than ever before.

"Gears of War: Judgment" introduces a new Smart Spawn System [S3] for both campaign and multiplayer action. This new system ensures each encounter is unique and new, as types, timing and locations of enemies change with each new encounter.

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