GEC Master Edition - Doom64 Neural Upscale (WIP)
Alright!
Heres another project in the works, this version you see, can be found here:
https://www.doomworld.com/forum/topic/94139-update-v2-psxdoom-psxfinaldoom-doom64-on-gzdoom-gec-master-edition-dec-17-2018/
Which also happens to have PSX Doom bundled with it.
So, What does this version do that other projects havent done?
Well for starters this, this comes with a Custom GZDOOM fork, also known as DZDOOM which has been customized to have Doom 64 mapping features, an awesome PSX Renderer which makes everything look brighter the closer you are, and comes with a lovely handcrafted set of brightmaps for everything in the game, also features colored lightning in sectors and much more.
Of course this project aims to bring Doom 64 to GZDOOM with all the classic gameplay without new functions or animations.
As the title suggest this is not finished, but I am also unsure If I should upscale the Textures or leave them with their classic look, since well, weapons are one thing but Textures are something else entirely.
This is one of the Doom 64 projects, being in the list Doom 64: Retribution and Brutal Doom 64 for later.
So tell me in the comments!
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