'Geez Louis' | Code Vein: Bad Ending Playthrough Part 1 - Foreman Plays Stuff
Despite the excessive anime and fanservice titties, this is actually a very solid game and I like it a lot. Naturally I decided to make this a series on this channel. Was that a good idea? I dunno, time will tell π
Balancing commentary and cutscenes has been tricky but it feels worth it to put in the work for this one. I really enjoyed my time with this game, despite my negative first impressions. Revenants, Bloodbeads, Ichor, Blood Codes, Louis, Yakumo and the gang, it all comes together to make a genuinely enjoyable gameplay and narrative experience that I was genuinely sad to see end.
I'll be even sadder this time round though because we're going for the Bad Ending, known as "Heirs". What does it entail? How does the story change as a result? We'll see!
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Code Vein is an action role-playing game developed and published by Bandai Namco Entertainment. It was released for PlayStation 4, Xbox One, and Microsoft Windows on September 27, 2019. The game sold over a million copies by February 2020, but received mixed reviews from critics.
The game was announced in April 2017 and was originally set to be released in September 2018, until being delayed until September 26, 2019. The game's opening sequence was created by animation studio Ufotable.] In January 2020, the game's first downloadable content pack, Hellfire Knight, was released. The second, Frozen Empress, was released a month later. The last DLC titled Lord of Thunder was released on March 25, 2020.[
Japanese gaming magazine Famitsu gave the game a good score of 32/40. The game received "mixed or average reviews" according to review aggregator Metacritic. Game Informer Daniel Tack gave a 6.5 stated: "Code Vein has some cool things to enjoy along the way and some nice ideas that shake up the core formula, but they are all incidental details. The heart of Code Vein remains overburdened by stale scenery, boring bosses, and tiresome trudging, and all of that is beyond what some nice touches can redeem." While GameSpot stated, "Code Vein adopts the Souls-like formula in its structure, presenting a familiar cycle of progression and basic combat similarities, and there are some interesting ideas here, too, built around the use of various Blood Codes and their distinct Gifts." Hardcore Gamer gave the game a 3.5/5 saying that the game is a serviceable and surprisingly delightful Souls-like game that comes with its own flair. But at the same time, the story, combat, difficulty, visuals and world all suffer from a variety of issues.
IGN stated, "Despite building itself on well-tread ground, Code Vein definitely moves to the beat of its own drummer, but that beat can lose its rhythm when you need it to be steady. Some changes like being able to easily switch around and experiment with classes on the fly are great, while others like its inconsistent AI partner could be more trouble than they were worth at times. But in both the good and the bad, I appreciated its enthusiasm for mixing things up and getting a little weird. If youβre looking for a unique take on a familiar type of challenge, and are open to loving and hating a game for its many mechanical quirks in the same breath, Code Vein is worth sinking your teeth into." VideoGamer.com praised the game for its combat, but criticized its story and setting for its "lack of originality".
Set in the near future, the world has fallen to a mysterious calamity known as the Great Collapse. In order to fight the monsters that began emerging around the world humanity created the Revenants: human corpses brought back to life by implanting a Biological Organ Regenerative (BOR) parasite within the heart, acting as vampiric fighters with unique abilities. Revenants can only die if their heart is destroyed, and require human blood as nourishment to keep themselves from entering a frenzy and mutating into the Lost - cannibalistic beings devoid of reason and control. Over time the number of Lost increases to the point where they begin to collectively emit a deadly Miasma, that hastens a Revenantβs blood-thirst and chances of frenzy. Participating in an experiment to stabilize the Revenant population and stave off the Lost, a young girl named Cruz Silva volunteers to become the "Queen of the Revenants"
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