GeForce 7600 GS vs Radeon X1950 Pro Test In 5 Games (No FPS Drop - Capture Card)
MSI NVIDIA GeForce 7600 GS 256 MB vs
Sapphire ATI Radeon X1950 PRO 256 MB
GPU-Z Specs:
https://drive.google.com/file/d/1zQGMaV5E7Ct9GZfYuc81TdzTiT3uazT4/view?usp=share_link
https://drive.google.com/file/d/1O7g0GVYAeYTrS2Gq9iGSiKHjUi0UV9oJ/view?usp=share_link
All Games are in 1280x1024
0:00 Intro
0:07 Fallout 3 - High
0:51 Soldier of Fortune II: Double Helix
1:17 Call of Duty 2
1:40 Half-Life 2
2:32 Assassin's Creed
PC Specs:
Motherboard: Asus Prime A320 M-K
CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t)
GPU: GeForce 7600 GS 256 MB or Radeon X1950 Pro 256 MB
RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick)
OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version)
Drivers:
GeForce 7600 GS 256 MB - 9.18.13.908 (NVIDIA 139.08) / Win 7 64
Radeon X1950 PRO 256 MB - 8.593.100.0 (Catalyst 10.2) Win 7 64
Note: This driver is officially for Windows Vista but it works with win. 7 64 bit
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA)
Game Settings:
Fallout 3 High
Resolution: 1280x1024
Antialiasing: 4 Samples
Anisotropic Filtering: 8 Samples
Vertical Sync: Off
Screen Effects: HDR
Advanced:
Detail: (High)
Texture Quality: High
Radial Blur Quality: Medium
Depth of Field: Yes
Transparency Multisampling: Yes
Decal Cap: 10
Water:
Water Refractions: Yes
Water Reflections: Yes
Reflection Quality: Medium
Soft Reflections: Yes
Full Scene Reflections: No
Full Detail Reflections: No
Water Displacement: Yes
Depth Fog: Yes
Water Multisampling: High
Shadows:
Enable Shadows: Yes
Shadow Quality: Medium
Shadow Filtering: High
Max Interior Shadows: 4
Max Exterior Shadows: 2
View Distance:
Object Fade: 7
Actor Fade: 6
Grass Fade: 5
Specularity Fade: 10
Light Fade: 25
Item Fade: 4
Shadowe Fade: 4
Distant LOD
Tree LOD Fade: 26
Object LOD Fade: 50
Land Quality: 100
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1280x1024
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Call of Duty 2
Resolution: 1280x1024
Frequency: 60 MHz
Aspect Ratio: Auto
Texture Filtering: Trilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Half Life 2
Resolution: 1280x1024
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Reflect Everything
Shadows Details: High
Game UI Color Correct: On
Anti Aliasing: None
Filtering Mode: Trilinear
Vsync: Off
Game UI hdr Level 2
Assassins Creed
Shading: 1/3
Post FX: Off
Resolution: 1280x1024 60Hz
Vsync: Off
Graphics Quality: 2/4
Sampling: 1/3
Details: 2/4
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There are 10,056 views in 16 videos for Soldier of Fortune II: Double Helix. Less than an hour worth of Soldier of Fortune II: Double Helix videos were uploaded to his channel, or 2.98% of the total watchable video on Retro Gaming Kingdom's YouTube channel.