GeForce 8500 GT vs GeForce 8600 GT Test In 8 Games (No FPS Drop - Capture Card)
MSI NVIDIA GeForce 8500 GT 256 MB vs
Gainward NVIDIA GeForce 8600 GT 512 MB
GPU-Z Specs:
https://drive.google.com/file/d/1S2v7P08pFG5yAJELx1V4L_IjoTUSy4jE/view?usp=share_link
https://drive.google.com/file/d/1rrOtC5rQ0SW6Fd_TywzrGAOYhyjhxtsE/view?usp=share_link
All Games are in 1280x1024
0:00 Intro
0:07 Mafia II
0:44 Need for Speed: Most Wanted - High
1:25 Half-Life 2
2:14 Far Cry
2:52 Call of Duty 2
3:17 Doom 3: BFG Edition
3:47 Fallout 3 - Low
4:29 Fallout 3 - High
5:13 Assassin's Creed
PC Specs:
Motherboard: Asus Prime A320 M-K
CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t)
GPU: GeForce 8500 GT 256 MB or GeForce 8600 GT 512 MB GDDR3
RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick)
OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version)
Drivers:
GeForce 8500 GT 256 MB - 21.21.13.4201 (NVIDIA 342.01) / Win 7 64
GeForce 8600 GT 512 MB - 21.21.13.4201 (NVIDIA 342.01) / Win 7 64
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA)
Game Settings:
Mafia II
Resolution: 1280x1024
Vsync: Off
Antialiasing: Off
Anisotropic Filtering: 1x
Shadow Detail: Low
Ambient Occlusion: Off
Geometry Detail: Low
APEX PhysX: Off
Need For Speed: Most Wanted - High
Level of Detail: Highest
Resolution: 1280x1024
Full Screen Anti-Aliasing: Highest
Texture Filtering: Highest
Vsync: Off
World Level of Detail: Highest
Road Reflection Detail: Highest
Shadow Detail: Highest
Car Geometry Detail: High
Car Reflection Detail: High
Car Reflection Update Rate: Highest
Rain Effect: On
Over Bright: On
Visual Treatment: High
Half Life 2
Resolution: 1280x1024
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Reflect Everything
Shadows Details: High
Game UI Color Correct: On
Anti Aliasing: None
Filtering Mode: Trilinear
Vsync: Off
Game UI hdr Level 2
Far Cry v1.40
Resolution: 1280x1024
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Anti-aliasing: None
Vsync: Off
Texture Quality: High
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: High
Special Effects Quality: High
Environment Quality: Own
Shadow Quality: High
Water Quality: High
Lighting Quality: High
Call of Duty 2
Resolution: 1280x1024
Frequency: 60 MHz
Aspect Ratio: Auto
Texture Filtering: Trilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Doom 3 BFG
1280x1024
600 FPS Framerate
Disabled Vertical Sync
Disabled Antialiasing
Disabled Motion Blur
75% Texture LOD Bias
Fallout 3 Low
Resolution: 1280x1024
Antialiasing: Off
Anisotropic Filtering: Off
Vertical Sync: Off
Screen Effects: None
Advanced:
Detail: (Low)
Texture Quality: Medium
Radial Blur Quality: Low
Depth of Field: No
Transparency Multisampling: No
Decal Cap: 2
Water:
Water Refractions: No
Water Reflections: No
Reflection Quality: Can not set
Soft Reflections: Can not set
Full Scene Reflections: Can not set
Full Detail Reflections: Can not set
Water Displacement: No
Depth Fog: No
Water Multisampling: Low
Shadows:
Enable Shadows: No
Shadow Quality: Can not set
Shadow Filtering: Can not set
Max Interior Shadows: Can not set
Max Exterior Shadows: Can not set
View Distance:
Object Fade: 2
Actor Fade: 2
Grass Fade: 0
Specularity Fade: 2
Light Fade: 2
Item Fade: 1
Shadowe Fade: 1
Distant LOD
Tree LOD Fade: 0
Object LOD Fade: 25
Land Quality: 75
Fallout 3 High
Resolution: 1280x1024
Antialiasing: 4 Samples
Anisotropic Filtering: 8 Samples
Vertical Sync: Off
Screen Effects: HDR
Advanced:
Detail: (High)
Texture Quality: High
Radial Blur Quality: Medium
Depth of Field: Yes
Transparency Multisampling: Yes
Decal Cap: 10
Water:
Water Refractions: Yes
Water Reflections: Yes
Reflection Quality: Medium
Soft Reflections: Yes
Full Scene Reflections: No
Full Detail Reflections: No
Water Displacement: Yes
Depth Fog: Yes
Water Multisampling: High
Shadows:
Enable Shadows: Yes
Shadow Quality: Medium
Shadow Filtering: High
Max Interior Shadows: 4
Max Exterior Shadows: 2
View Distance:
Object Fade: 7
Actor Fade: 6
Grass Fade: 5
Specularity Fade: 10
Light Fade: 25
Item Fade: 4
Shadowe Fade: 4
Distant LOD
Tree LOD Fade: 26
Object LOD Fade: 50
Land Quality: 100
Assassins Creed
Shading: 1/3
Post FX: Off
Resolution: 1280x1024 60Hz
Vsync: Off
Graphics Quality: 2/4
Sampling: 1/3
Details: 2/4
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