GeForce 8400 GS rev. 2 vs GeForce 210 Test In 11 Games (No FPS Drop - Capture Card)
Gigabyte NVIDIA GeForce 8400 GS rev. 2 512 MB vs
Gigabyte NVIDIA GeForce 210 1 GB
GPU-Z Specs:
https://drive.google.com/file/d/1h_ivmeFuZ3ck679dFm2OpguQqmNmlWMd/view?usp=share_link
https://drive.google.com/file/d/1CAKnCO00b9EvW8gw-gzG491s5kKORD_i/view?usp=share_link
All Games are in 1280x1024
0:00 Intro
0:07 Far Cry
0:46 Crysis - Low
1:43 Half-Life 2
2:33 Fallout 3 - Low
3:16 Grand Theft Auto: San Andreas
3:57 Need for Speed: Most Wanted - Low
4:38 FlatOut 2
5:14 Call of Duty 2
5:38 Soldier of Fortune II: Double Helix
6:05 Doom 3: BFG Edition
6:36 Assassin's Creed
PC Specs:
Motherboard: Asus Prime A320 M-K
CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t)
GPU: GeForce 8400 GS rev. 2 512 MB or GeForce 210 1 GB
RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick)
OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version)
Drivers:
GeForce 8400 GS 512 MB rev.2 - 21.21.13.4201 (NVIDIA 342.01) / Win 7 64
GeForce 210 1 GB - 21.21.13.4201 (NVIDIA 342.01) / Win 7 64
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA)
Game Settings:
Far Cry v1.40
Resolution: 1280x1024
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Anti-aliasing: None
Vsync: Off
Texture Quality: High
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: High
Special Effects Quality: High
Environment Quality: Own
Shadow Quality: High
Water Quality: High
Lighting Quality: High
Crysis Low (DX10 Mode)
Video Mode: 1280x1024
Anti-Aliasing Quality: Off
VSYNC: Off
Advanced Options: Low
Texture Quality: Low
Objects Quality: High
Shadows Quality: Low
Physics Quality: Low
Shaders Quality: Low
Volumetric Effects Quality: Low
Game Effects Quality: Low
Postprocessing Quality: Low
Particles Quality: Low
Water Quality: Low
Sound Quality: Low
Motion Blur: Off
Half Life 2
Resolution: 1280x1024
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Reflect Everything
Shadows Details: High
Game UI Color Correct: On
Anti Aliasing: None
Filtering Mode: Trilinear
Vsync: Off
Game UI hdr Level 2
Fallout 3 Low
Resolution: 1280x1024
Antialiasing: Off
Anisotropic Filtering: Off
Vertical Sync: Off
Screen Effects: None
Advanced:
Detail: (Low)
Texture Quality: Medium
Radial Blur Quality: Low
Depth of Field: No
Transparency Multisampling: No
Decal Cap: 2
Water:
Water Refractions: No
Water Reflections: No
Reflection Quality: Can not set
Soft Reflections: Can not set
Full Scene Reflections: Can not set
Full Detail Reflections: Can not set
Water Displacement: No
Depth Fog: No
Water Multisampling: Low
Shadows:
Enable Shadows: No
Shadow Quality: Can not set
Shadow Filtering: Can not set
Max Interior Shadows: Can not set
Max Exterior Shadows: Can not set
View Distance:
Object Fade: 2
Actor Fade: 2
Grass Fade: 0
Specularity Fade: 2
Light Fade: 2
Item Fade: 1
Shadowe Fade: 1
Distant LOD
Tree LOD Fade: 0
Object LOD Fade: 25
Land Quality: 75
GTA San Andreas
Brightness: 11/16
Legend: Off
Radar Mode: Map and Blips
Hud Mode: On
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: High
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1280x1024 32bit
Need For Speed: Most Wanted - Low
Level of Detail: Lowest
Resolution: 1280x1024
Full Screen Anti-Aliasing: Lowest
Texture Filtering: Lowest
Vsync: Off
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High
FlatOut2
Anisotropic Filter: Lowest
Antialiasing: None
Resolution: 1280x1024x32
Frequency: Default
Triple buffering: Yes
Post-Processing: Yes
Hardware 3D: No
Texture Quality: Highest
View Distance: 100%
Call of Duty 2
Resolution: 1280x1024
Frequency: 60 MHz
Aspect Ratio: Auto
Texture Filtering: Trilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1280x1024
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Doom 3 BFG
1280x1024
600 FPS Framerate
Disabled Vertical Sync
Disabled Antialiasing
Disabled Motion Blur
75% Texture LOD Bias
Assassins Creed
Shading: 1/3
Post FX: Off
Resolution: 1280x1024 60Hz
Vsync: Off
Graphics Quality: 2/4
Sampling: 1/3
Details: 2/4
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