GeForce4 Ti 4200 vs GeForce FX 5200 (64 and 128 bit) Test In 11 Games (No FPS Drop - Capture Card)
Leadtek NVIDIA GeForce4 Ti 4200 128 MB AGP vs
ZOTAC NVIDIA GeForce FX 5200 - 128 MB 64 bit AGP vs
ZOTAC NVIDIA GeForce FX 5200 - 256 MB 128 bit AGP
GPU-Z / Everest Specs:
https://drive.google.com/file/d/1XEt6MTiicBFS1oMLR5JYCFmkCYkRbIkR/view?usp=share_link
https://drive.google.com/file/d/1TKsOq6HcRmplFIRGKt8Ac1JS_zS9vgqg/view?usp=share_link
https://drive.google.com/file/d/1uhYdkz76on0ZR8RZqA5Mn-5CPAUwMD1F/view?usp=share_link
All Games are in 1024x768
0:00 Intro
0:09 Need for Speed: Underground 2
0:50 FlatOut
1:26 Need for Speed: Most Wanted
2:07 FlatOut 2
2:43 Soldier of Fortune II: Double Helix
3:09 Half Life
4:05 Counter Strike 1.6
4:59 Call of Duty 2
5:25 Battlefield 1942
6:03 Far Cry
6:48 Grand Theft Auto: San Andreas
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 Ti 4200 128 MB AGP or GeForce FX 5200 128 MB 64 bit or GeForce FX 5200 256 MB 128 bit
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce4 Ti 4200 - 6.14.10.9371 (NVIDIA 93.71) / XP
GeForce FX 5200 64 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5200 128 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor
Game Settings:
Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
Need For Speed: Most Wanted v 1.3
Level of Detail: Lowest
Resolution: 1024x768
Full Screen Anti-Alliasing: Lowest
Texture Filtering: Lowest
Vsync: Off
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High
Motion Blur: Off (Windows Registry)
FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No
Racemap: On
Show Bonus: On
Texture Quality: Highest
View Distance: 100%
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Medium
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: Medium
Special Effects Quality: Medium
Environment Quality: Own
Shadow Quality: Medium
Water Quality: Medium
Lighting Quality: Medium
GTA San Andreas
Brightness: 11/16
Legend: Off
Radar Mode: Map and Blips
Hud Mode: On
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: Low
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1024x768 32bit
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