GeForce4 MX 440 8x 64 bit vs 128 bit (both NV18, Sparkle) Test In 6 Games (Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=QaU05IkL4_4



Duration: 5:05
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Sparkle NVIDIA GeForce4 MX 440 8x 64 MB 64 bit vs
Sparkle NVIDIA GeForce4 MX 440 8x 128 MB 128 bit

GPU-Z Specs:
https://drive.google.com/file/d/1_i-FVvmibYFboHGWty0uRZx-c8ZGP4Ow/view?usp=sharing

https://drive.google.com/file/d/1X9C9REoVk-gw8qklJqzMOlwKz-47nH6D/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:10 FlatOut
0:47 FlatOut - driver 45.23
1:23 Far Cry
2:07 Battlefield 1942
2:46 Soldier of Fortune II: Double Helix
3:14 Half Life
4:13 Need for Speed: Underground 2

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 MX 440 8x 64 bit 64 MB or GeForce4 MX 440 8x 128 bit 128 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce4 MX 440 8x- 71.89 for all games, 45.23 for FlatOut and 93.71 - only for GPU-Z

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


Far Cry (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off




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Tags:
MX440
64 bit vs 128 bit



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