Gems of War - E12 teams (EP68) - Hand over your wrists and just play along!

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Gems of War
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Geez, this has to be the best looking thumbnail so far... Ok so I was lucky enough to pull unowned mythic troop this other day, enter: "Yasmine's Chosen". This Forest of Thorns mythic troop seems like "not that great" troop nowadays anymore, but she probably was pretty good troop back in the day, I can imagine. She still has okayish spell cast and traits, and I know I'd let her tie me up anyday for sure. It seems to be her thing... Anyway, time to give her a shot! 

We build this team around Fey allies, however 1st slot goes to our Archer hero with Bright Forest legendary weapon "Faery Ring". Weapon is once again one of those kingdom mana generator weapons, it deals [Magic + 7] damage to an enemy, boosted by Fey allies and then creates a mix of 6 Green and Purple gems for each Fey ally. Idea is to feed Yasmine's Chosen and Green Seer who then can feed Yas if she isn't fully loaded. I don't normally like to use non linked class with these weapon types, but this time as Archer offers Leafstorm, I am pretty confident the weapon will run smoothly with just three Fey allies. Archer is Elf class for the record. I decided to choose Archer over Hierophant or Frostmage because Archer gives us Root Trap, Leafstorm, Dodge & 50% start among other things. You also can try your luck and take advantage of that lethal skull hit chance. One more note about the weapon, it has "Fey" upgrade which Faerie Fires the first enemy, so you kinda want to cast the weapon anytime top troop dies, in order to speed up the killing process.

 In the 2nd slot we use another Forest of Thorns troop, pretty useful Epic rarity gem converter "Green Seer". Like Yasmine's Chosen, she has gone under the radar these days but she does fill her purpose whenever you decide to throw her in the line up. Green Seer converts all selected mana color gems to Green gems and also entangles a random enemy. Her traits are meh, although her 3rd trait gives her immunity to silence (unless cursed or stun, of course.) Her only purpose is to feed Yasmine's Chosen.

3rd slot goes to our new Divine/Fey mythic "Yasmine's Chosen." She deals [Magic + 20] scatter damage, boosted by Entangled Enemies [x10] and then she creates 10 Green gems. So there is pretty good chance she will loop atleast once after cast, considering we should have nice amount of green gems on the board when we cast her. Most of times you can just spam here multiple times as she loops pretty well but the scatter damage is just not fast enough these days which is the main reason nobody uses her anymore. Her traits are nice though, especially the 3rd trait which Entangles a random enemy when matching Green gems.

4th slot is our kickstarter, empowered Fey from Bright Forest, drumroll.... "Leprechaun!" You cast him at start and then pretty much forget his existence.

Deck mechanics:

Cast Leprechaun.
Cast either hero or Green Seer to generate mana for Yasmine's Chosen. Try to loop with Yas the best you can.

Team Share Code:

[1309,6124,6408,6638,3047,3,1,1,1,1,3,3,14004]

00:00 - Team info
00:49 - Battles







Tags:
Gems of War
Yasmine's Chosen
E12
Explore 12



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