Gems of War: Negative Status Effects Explained

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Hello everyone! Today I explain all 11 of the current negative status effects in Gems of War.

Things to note about status effects:

- With the exception of poison, all status effect naturally cleanse at a 10% cumulative chance. First turn it is 10% chance for automatic cleanse, then 20%, then 30%. Placing another status effect of any kind onto the troop will reset it back to 10%.

- When casting an ability, damage is done BEFORE the status effect. This means something that has faerie fire on cast will not be able to utilize the 50% extra damage on the first hit, nor would a stun disable the enemy’s traits before the damage.

- Any troop with the impervious trait is immune to all of these and any future negative status effects.

All 11 Negative status effects:

Burning: 3 damage per turn. Can cause lethal damage. Will only remove barrier once armor is depleted.

Death Mark: After a 1 turn delay, 10% chance to instantly kill each turn. Barrier can protect against it.

Disease: 50% less mana accumulation. Only works on mana accumulated via the board. Things like enchant’s 2 mana per turn and “give all allies X mana” will give the full amount of mana even if diseased.

Entangle: Reduces attack to 0 for its duration. Also prevents attack stat from being increased and decreased.

Faerie Fire: 50% more damage when inflicted with spell damage.

Freeze: Will cause the enemy to lose extra turns based on any of the following conditions. 1: Frozen troop cannot gain an extra turn when ability states “gain an extra turn”. 2: All colors associated with the troop will not count as an extra turn when taking 4x+ matches. 3: If the front-most troop on the opposing team is frozen, 4x+ skull matches will not count as an extra turn.

Hunter’s Mark: 100% extra damage when inflicted with skull damage. This also includes boosting skulls when they are destroyed or exploded.

Poison: 50% chance per turn to do 1 true damage. This 1 true damage can cause lethal. This 1 true damage can also remove barrier. Alternatively, this negative status effect can be used as a positive status effect on troops that have a trait that triggers when taking damage.

Silence: Prevents the inflicted troop from casting and gaining mana. Mana instead goes into the next troop of the applicable color.

Stun: Prevents traits from being used. This WILL NOT undo traits that trigger only once at the start of battle.

Web: Reduces magic to 0 for its duration. Also prevents magic stat from being increased and decreased.




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At this time, Tacet the Terror has 6,046,061 views for Gems of War spread across 3,991 videos. This game accounts for over 221 days of watchable video on his channel, or 61.93% of the total watchable video for Gems of War on Tacet the Terror's YouTube channel.