
Genocide Engine Adventures: New Text Rendering Functions
I'm about to begin work on dialog functions which involve subtitles.
So I've been working on a way more advanced text drawing function for the engine. It supports the drop shadow, border, left/right/middle alignment, boundary borders, word wrapping and mid-word splitting depending on the length, loading the strings via either .TXT files, sections within binary files or ram, and from single lines (split with \n), scrolling.
It also caches all the string modifications into a temporary list and only rebuilds the cache once scrolling, width or height is changed. Saving tonnes of CPU cycles (well the result is probably unnoticeable unless your computer is like 20 years old). Regardless this should help the game run on retro computers hopefully.
Anyway, these functions will be used for LOADS of purposes in the engine. Examples will be subtitles, Inventory item text, reading notes/books in game (kinda like oblivion or deus ex lol), popup hints, dialog selections and more!
aLSO THANK YOU SO MUCH PATREONS! You guys are epic!
Arceus - 13/12/2019
Epic#3431 - 04/01/2020
Swithdas - 11/04/2020
bert - 20/06/2020
Gabe - 05/07/2020
smethwickfan_43 - 08/09/2020
unsub from Davo_ - 03/12/2020
Jan pawel III - 19/02/2021
Yacob - 11/03/2021
Erick Estrada - 08/05/2021
haha nice - 14/05/2021
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