
Genocide Engine Adventures: Realtime DSP Effects for sounds!
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Published on ● Video Link: https://www.youtube.com/watch?v=7crBYfmK2ss
I thought I would do more of an internal update to the engine this time. I've cleaned up a tonne of the fmod sound code and added the ability to put DSP FX on any of the sound entities in the game engine now.
I've only got a few basic DSP effects right now, but I'm planning to add more:
0 = None
1 = Low Pass Filter
2 = High Pass Filter
3 = Flange (Sounds kinda like an airplane)
4 = Underwater
Hope you like it!
PAtreoN: https://www.patreon.com/Kippykip
dISCORD: https://discord.gg/ZAWNaKx
tWITTer: https://twitter.com/kippykip1
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openb3d
blitzmax
coding
engine
first person shooter
fps
doom
markcwm
scripting
programming
bmx-ng
genocide engine
game engine
openb3dmax
baseball bat
blender
modeling
bforartists
dsp
fmod
audio
high pass filter
low pass filter
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