Geo Thermal Core inbounds NSJ/Low% SOLVED

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Published on ● Video Link: https://www.youtube.com/watch?v=HqXiGbYsUvI



Game:
Duration: 0:14
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BSJ unmorph position:
x386.708405
y-836.832397
z55.939518

Ledge stall/morphwall position:
x402.694214
y-852.610229
z59.0008316

BSJ Window (jumpstate 4): 22 frames
Scan Vision initiation delay: 14 frames

By doing a 4-bomb BSJ, with bombs laid every other frame, it is possible to gain 2.655 height units within 8 frames, the following 14 frames are used to pull out scan visor while still being able to jump, allowing a first frame scanpoint target on the final frame of jumpstate 4. In other words: unmorphing on or before frame 8 allows a scan dash BSJ.

The BSJ is setup by using the camera angle provided by the spinner, you just have to enter it and leave by laying a bomb. The camera gives horrible IU facing angles, and therefore requires you to be on the right-hand side of the camera obstruction when the objective is to dash left. It is incredibly precise to snag the scan point lock-on from the position needed to be close enough to complete this skip.

The position required to land on the final spinner is 59.99, this height is impossible to achieve from the BSJ starting point without Space Jump. In order to clear this jump, a 'morph ball wall stall' is required, and, in addition, a BSJ window reset is also required. This is because jumpstate 2 can not snap up ledges during an unmorph animation, however jumpstates 0 and 4 can.

Stalling on the side of the spinner is extremely precise and unreliable. It can effectively only be done through brute force. Stalling on this particular object is quite common, though because a BSJ window reset is required, stalling at any point will not be sufficient.

In order for the BSJ window to reset, a position of 58.99 or higher is required. Stalling at this height (from the starting position I used in the BSJ) requires stalling On The First Possible Frame.

It took me upwards of 7 or 8 hours of TASing to achieve this skip.







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