[Geometry Dash 2.2] PARALLEL Flood Fill Algorithm
LEVEL - 113142764
NOTE - The time complexity of this algorithm is O(1) each iteration across O(N) iterations. That's O(N).
PSEUDOCODE
This assumes the neighbors of each node can be determined in O(1) as in the example here where they are simply the four nodes up/right/down/left of the current one. The algorithm itself is a variation on Breadth-First Search.
FLOOD-FILL(src):
N = number of NODES
Set all nodes as NOT MARKED
Set src as MARKED
FOR ITER in [1 ... N]:
FOR v in NODES (Parallel):
IF v Has A MARKED neighbor:
Set v as MARKED
ENDIF
ENDFOR
ENDFOR
MUSIC - Nighthawk22 | Isolation
keywords: robtop, robert topola, robtop games, geometry dash, geometry dash 2.2, flood fill
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