Geometry Dash - Crossroads by mbed (Insane Demon)

Channel:
Subscribers:
462
Published on ● Video Link: https://www.youtube.com/watch?v=nsmfMp8GX1A



Geometry Dash
Game:
Duration: 5:20
101 views
1


apologies for the lag from 76-81, could not be avoided

what do you get when you take an invisible memory level and stretch it out to 5 minutes? lexicon's new least favorite demon!
this level combines 3 things that I as a player am incompatible with, so i was guaranteed to dislike it. this took about 3 hours for me to learn and understand, and i procrastinated going from 0 because i loathed the idea of playing this.
overall the hardest parts to figure out are 70-81 because it has orbs in really weird places and 40 because the release timings are awkward af.
in terms of enjoyment literally no part of the level is fun to play. it's either auto (padding out the level's already gratuitous length just cuz' i guess), synced invisible gameplay (which is often either super early or late), or unsynced invisible gameplay (forced to memorize either by visual cues or feeling which is just not enjoyable to me)
so! if you (a) need to see the gameplay, (b) dislike memory levels, and (c) dislike long levels, you will hate this level as much as I did
overall (if mbed sees this somehow) sorry this type of level is just completely against what i enjoy in the game

the following is my notes i made when trying to figure out how this level works. hopefully this eases the learning process if you decide to use it

before playing: change your secondary color to black - will make the dual ship at 57% easier to keep track of.
0%-17%: wait until you jump automatically, then click on each off beat. basically you should try to time your clicks so they are spaced evenly between the tick noises. do not stop clicking until you fall.
17-23%: auto
23-34%: you have four measures here where you need to click to the main organ melody. you have to click the following amount of times to pass each obstacle for each measure: 1 4 1 3 1 3 1 3. for the "3" obstacles, use the uppermost part of the arced part of the spout as an indicator for when to click for the third time.
34-40%: wait for a small bit for the gamemodes to change. then, spam like you would for the lit fuse dual. the space you have in the ship is pretty forgiving - you have about 2 blocks of space to spam in the ufo's, so you can use the UFO's relative position when spamming to gauge where you shouldn't be. the gravity changes every half measure, and you only need to keep this up for 2 measures. be ready at 40 once the second measure ends.
40-46%: hold twice on the guitar notes. the first one happens immediately after the dual ends so be prepared. the yellow sign points at the third dash orb, which is a very short hold timed when the second note "pauses". buffer immediately afterwards and hold.
46-52%: once the door becomes visible, immediately click and hold. stop holding when it reaches 51%. when the icon flies up a bit, hold until you fall into the robot.
52-57%: hold click as the robot at the longer notes. the fourth click is really early: try to pay attention to when the steepness of the robot's ascent changes and jump then. you only need to click seven times in this part.
57-69%: dual ship straightfly. pay attention to the (black!) icon artifact that comes up every few seconds.
70-81%: the most complicated part. EVERY click in this part is a buffer and the dash orbs stop on their own so you don't need to worry about releasing for the most part (except to make sure you can hit the next orb). i recommend using the dash orbs as "checkpoints" to tell where you are in the orb sequence as they are easy to pick out. i will split this up into measures:
measure 1: dash, dash, dash - green, green, dash, dash. the green orbs happen at the first two notes that pitch bend up.
measure 2: green, dash, dash, blue, green - dash, dash, dash, dash, dash, blue. the string of 5 dashes are timed to the music, with the last three coming in quick succession. blue orb is at the very end of the measure.
measure 3: dash, dash, green, red - dash, dash, red, yellow, purple. the first dash begins the measure (timed to the first note)
measure 4: dash, dash, purple green red green red green red - dash, dash, purple, dash, dash, purple, red, DASH. try to time the last one just to be sure you don't accidentally hit it too early
81-100%: hold. you can see when you need to let go based on the ribbon thingy in the background. if you are mostly aligned with the intersections as you go down, let go just before the second-to-last block leaves the screen. if you are *slightly* lower than each intersection, let go after the second-to-last block leaves the screen. there is a chance that you are so low you cannot survive in which case rip







Other Statistics

Geometry Dash Statistics For Lexicon25

At present, Lexicon25 has 79,587 views spread across 572 videos for Geometry Dash, and roughly 2 days worth of Geometry Dash videos were uploaded to his channel. This makes up 89.55% of the content that Lexicon25 has uploaded to YouTube.