Get familiar with the Curve Editor | 3ds Max Top Tip | Pluralsight

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In this initial volume, we'll cover the basics of getting started with the animation tools in 3ds Max's. We'll learn how to set our animation preferences and create keyframes. We'll learn about 3ds Max's Dope Sheet, which is used to retime animation. We'll also jump into the Curve Editor, and learn how it can be used to polish and cycle animation in 3ds Max. To conclude the tutorial, we'll learn how to view our work in real-time.

While building a project together, you'll be provided with valuable knowledge, and the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset.

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Tags:
3D Modeling (Film Job)
akn_include
animation
Autodesk 3ds Max (Award-Winning Work)
Professional
curve editor
Computer Animation (Industry)
Animated
Training
Digital-Tutors
Tutorial
3ds max 2016
3ds max 2015
3d animation
Pluralsight