Time-Lapse Sculpting in ZBrush: Sea Monster by Darrell Abney
Sculpt your own detailed sea monster: http://www.digitaltutors.com/tutorial/653-Creating-a-Sea-Creature-in-Maya-and-ZBrush
Start learning with a free demo account: http://www.digitaltutors.com/11/register.php
In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun.
When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval.
Once approved, before the VFX studio can integrate the character concept into it's pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation.
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://chriszabriskie.com/dtv/
Artist: http://chriszabriskie.com/
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