Getting Lost in Mt. Moon - Pokemon Leaf Green Nuzlocke Challenge Part 2 | Just A Couple of Dudes
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The Nuzlocke Challenge (commonly shortened to just "Nuzlocke") is a set of rules intended to create a higher level of difficulty while playing the Pokémon games. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose and promoting closer bonds with the player's Pokémon. The rules are not an in-game function, but are self-imposed on the part of the player, and thus subject to variation.
The name of the challenge originates from the comic series of the same name, which features a Nuzleaf resembling Lost character John Locke as a recurring gag character.
Basic rules
The Nuzlocke Challenge has only two rules that must be followed:
Any Pokémon that faints is considered dead and must be released.
The player may only catch the first wild Pokémon encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not necessarily apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon.
Near-universally used rules
The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.
The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
The player may put Pokémon that have fainted in the Pokémon Storage System permanently rather than releasing them. Some players of the Nuzlocke Challenge may have designated boxes for Pokémon that fainted.
The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through trading, Mystery Gifts, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a Graveler, for example), there is no firm consensus.
Pokémon FireRed Version[a] and Pokémon LeafGreen Version[b] are 2004 remakes of the 1996 Game Boy role-playing video games Pokémon Red and Blue. They were developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. FireRed and LeafGreen were first released in Japan in January 2004 and in North America and Europe in September and October 2004 respectively. The games are part of the third generation of the Pokémon video game series and hold the distinction of being the first enhanced remakes of previous games within the franchise.
As in previous games, the player controls the player character from an overhead perspective and participates in turn-based battles. Throughout the games, the player captures and raises Pokémon for use in battle. New features include a contextual help menu and a new region the player may access after a certain point in the story. The games have compatibility with the Game Boy Advance Wireless Adapter, which originally came bundled with the games.
The games received mostly positive reviews, obtaining an aggregate score of 81 percent on Metacritic. Most critics praised the fact that the games introduced new features while still maintaining the traditional gameplay of the series. Reception of the graphics and audio was more mixed, with some reviewers complaining that they were too simplistic and lacked improvement compared to the previous games, Pokémon Ruby and Sapphire. FireRed and LeafGreen were commercial successes, selling a total of around 12 million copies worldwide. Nearly two years after their original release, Nintendo re-marketed them as Player's Choice titles.
As with all Pokémon role-playing games released for handheld consoles, FireRed and LeafGreen are in a third-person, overhead perspective. The main screen is an overworld, in which the player navigates the protagonist.[2] Here, a menu interface may be accessed, in which the player may configure his or her Pokémon, items, and gameplay settings.[3] When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the player's Pokémon and the engaged Pokémon. During a battle, the player may select a move for their Pokémon to perform, use an item, switch their active Pokémon, or attempt to flee. All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an opponents Pokémon PISS!
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