Ghost 1.0 Gameplay 2 Part 2 (Hard Difficulty) - Progressing Faster than on Classic Mode
Home, sweet home again... it was about time.
I'm resuming my adventure on the Survival Mode of Ghost 1.0. Deaths are more punishing than on Classic Mode, but the increased loot obtained by surviving Alarms and the random appearance of Powerups and Secondary Weapons boosts the chances of recovering from the previous defeat; sometimes even having a better gear than before. It took me much less effort to beat the Bug Boss than in the previous gameplay, despite dying with its last attack. Also, I made a decent amount of progress in the Greenhouse Area, although I'm using more freely the special frames obtained by acquiring all the Hidden Souls in each section of the Nakamura Space Station. The idea is to use each frame in the corresponding area where they get unlocked, mostly to showcase them in action. I'll be using the Plant Frame in the Greenhouse, the Experiment Frame in the Laboratory, the Magma Frame in the Chunker and the Dragoon Frame on the upper levels of the central module of the station. However, I might be using the Dragoon Frame on the lower levels too if I attempt to survive all the Alarms in the game. I'll try to confirm my intentions in advance if that's the case.
See you in the next video!