Ghost 1.0 Gameplay 1 Part 9 (Hard Difficulty) - Entering the Chunker
I've had some trouble to beat the first episode of Primal Hunt, so I resumed my gameplay of Ghost 1.0 instead, as I could make more progress there. This might become the plan for the rest of the week, while I can still take things in my Ph. D. more lightly than usual. Here goes the actual description:
The Red Access Card provided Ghost access to the Chunker, where occurs the heaviest generation AND consumption of energy within the entire Nakamura Space Station. Unfortunately, Ghost's erratic behavior when the flow of the Orange Fluid was interrupted sparked Jacker's doubts about Ghost's true identity, as she could be a Naka. Boogan isn't convinced about that, but they will need conclusive evidence to find out for sure. And the Chunker provides the best chance to gather that evidence.
Now Ghost has to place some Electromagnetic Bombs in the Chunker's circuitry, trackable with a short-range Energy Scanner, to test Boogan and Jacker's scheme. However, the Chunker is probably the most dangerous part of Nakamura. The place is riddled with Crushers, Junk falling from everywhere else in the Station, and Conveyor Belts that end up into Giant Grinders below. Also, let's remember that Shadow is on his way to identify the intruder in Nakamura. This new chapter in the adventure has everything to become very intense.
Will Ghost be able to carry out Jacker and Boogan's plan, unaware that they are actually attempting to find out whether she is a Naka or not?
See you in the next video!