Ghost Recon: Future Soldier - Mission 3: Noble Tempest

Channel:
Subscribers:
70
Published on ● Video Link: https://www.youtube.com/watch?v=p4gN0ZqyQDI



Duration: 31:18
1 views
0


Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game developed and published by Ubisoft for the PlayStation 3, Xbox 360 and Microsoft Windows.
The game is a third-person cover-based shooter. Pulling the left trigger causes the over-the-shoulder view to zoom in, allowing for more precise aiming. Clicking on the right analog stick causes the game to switch to a first-person camera, which lets the player look down the iron sights. Some cover can be partially destroyed, forcing players to seek other hiding spots. While taking cover, players can be suppressed by machine gun fire, which takes the effect of narrowing and shaking the player's field of vision, making it harder to return fire.
A new feature in the series is adaptive camouflage, which allows the Ghosts to become partially invisible. In the game, it is explained that the processing power doesn't exist yet for the camouflage to keep up with quick movements, so it is only active when the player moves slowly. It's enabled automatically when the player crouches, and disengages when running, firing or taking damage.
During firefights, the player can prioritize up to four targets by marking them, on which squad members will focus fire. Outside of firefights, marking targets prepares for a synchronized takedown, so long as the enemy is still unaware of the team's presence. This mechanic is referred to by the game as "Sync Shot". The player is shown icons signifying when the squad mates have moved into position and taken aim on marked targets. If the player marks up to three targets, the player can either order them to fire, or take aim himself on one of the targets and fire, at which point the squad mates fire simultaneously. If the player marks four targets, the player must aim at one of the targets and fire in order to take down all four targets. Sync Shot also happens to be the only squad command in this game.
Gunsmith allows extensive customizations of weapons, whereafter the player can test them on a firing range before entering a mission. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments (e.g. foregrip or bipod), side-rail attachments (e.g. aiming laser), gas systems (standard, "over-gassed" for increased fire rate/lower accuracy, or "under-gassed" for decreased fire rate/higher accuracy), barrels, muzzles, stocks and paint (cosmetic only). In single-player, advanced parts are unlocked by completing missions and in-mission achievements (called "challenges"). In multiplayer, players unlock weapons and earn credits as they advance the level of their character. On the Xbox 360, players can use Kinect to customize their weapons through hand gestures and voice commands.
Players have use of drones that can be launched covertly and controlled remotely, hovering or moving over the playing field for a limited distance. The player can leave the drone hovering in the air indefinitely, so long as it is not spotted by the enemy, and switch between normal view and the drone camera view. The player can also order the drone to return. Drones can be spotted by enemies and shot, and if they take enough damage, they must be recalled for repair, which occurs automatically after a short period. The drone has a camera to provide an aerial view. Targets can be marked from the drone view. The drone can also be landed on the ground, at which point it maneuvers on wheels, has its own active camouflage, and a sonic blast that can be activated to disorient enemies.
This is a third-person shooter in which futuristic soldiers are tasked with preventing war between the U.S. and Russia. Players use strategy and stealth to infiltrate enemy bases, rescue hostages, and eliminate threats; pistols, machine guns, explosives, and sniper rifles can be used to kill enemy soldiers in frenetic combat. Players can also strangle enemies from behind, break their necks, or slit their throats. Blood effects occur when characters are shot, and blood sometimes appears on the ground during cutscenes. Some sequences depict intense acts of violence: civilians getting killed or impaled by shards of glass; villagers chasing down and stabbing an enemy to death; a woman getting dragged across the ground by a gun-wielding enemy. The words “f**k” and “sh*t” can be heard in the dialogue. #TomClancy #GhostReconFutureSoldier
ESRB: Mature
Blood
Intense Violence
Strong Language







Tags:
Tom Clancy
30k gaming
ps4
the cyber nerds
ps3
no commentary
Ghost Recon Future Soldier playthrough
ps5
third person cover based shooter
Sync Shot
Ghosts
invisible
Ghost Recon Future Soldier gameplay
cloaking tech
Ubisoft
customization
Gunsmith
futuristic soldiers
Ghost Recon Future Soldier ps3
Bolivia
Zambia
Nigeria
Pakistan
Norway
heavy walking robot
active camouflage
Ghost Lead
Captain
Staff Sergeant
John Kozak
Master Sergeant
Pepper
Sergeant First Class
30K



Other Statistics

Ghost Recon: Future Soldier Statistics For 30K GAMING

At this time, 30K GAMING has 136 views for Ghost Recon: Future Soldier spread across 13 videos. His channel uploaded 6 hours worth of Ghost Recon: Future Soldier videos, roughly 1.00% of the content that 30K GAMING has uploaded to YouTube.