Ghost Recon "Modern Reticle Mod for FPWV"
(Hard to see in the video, but it you can definitely see it in the sim, subtle and non-intrusive.)
Ok seriously, literally all credit goes to the Ghost Recon devs for including the "expanding reticle"
to denote recoil and bullet dispersion....this is just the sniper reticule implemented onto all weapons to give it a modern look. Interesting that ARMA 3 and almost all major titles have since 2001 implemented this method.
Just make a back up of your "Equip" folder in C:\Ghost Recon\Mods\Navy SEALS_V2 the replace it with the one in this mod...
Navy_SEALS_V2_Modern_Reticle_Equip_FPWV.zip download:
http://www.mediafire.com/download/wzss89u29et12c5/Navy_SEALS_V2_Modern_Reticle_Equip_FPWV.zip
"Richard's First Person Weapon Mod" (FPWV) 2014
http://www.ghostrecon.net/forums/index.php?showtopic=60704&page=3#entry608641
Richard Gooden at Army of Ghost has revolutionized Ghost Recon by creating a First Person Weapon Mod (FPWV). This is an extreme game changer and brings GR into 2014 with full body awareness.
The immersion level is awesome, now having body awareness in Ghost Recon in addition with all the other environmental effects that make you feel like you are actually there.
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There are 41,904 views in 56 videos for Ghost Recon. The game makes up 16 hours of published video on his channel, or 4.77% of the total watchable video for Ghost Recon on BurnerTactical's YouTube channel.