Ghost Recon "Modern Reticle Mod for FPWV"

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Published on ● Video Link: https://www.youtube.com/watch?v=JHrXs1YV1Ek



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Duration: 4:35
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(Hard to see in the video, but it you can definitely see it in the sim, subtle and non-intrusive.)
Ok seriously, literally all credit goes to the Ghost Recon devs for including the "expanding reticle"
to denote recoil and bullet dispersion....this is just the sniper reticule implemented onto all weapons to give it a modern look. Interesting that ARMA 3 and almost all major titles have since 2001 implemented this method.

Just make a back up of your "Equip" folder in C:\Ghost Recon\Mods\Navy SEALS_V2 the replace it with the one in this mod...

Navy_SEALS_V2_Modern_Reticle_Equip_FPWV.zip download:
http://www.mediafire.com/download/wzss89u29et12c5/Navy_SEALS_V2_Modern_Reticle_Equip_FPWV.zip

"Richard's First Person Weapon Mod" (FPWV) 2014
http://www.ghostrecon.net/forums/index.php?showtopic=60704&page=3#entry608641

Richard Gooden at Army of Ghost has revolutionized Ghost Recon by creating a First Person Weapon Mod (FPWV). This is an extreme game changer and brings GR into 2014 with full body awareness.

The immersion level is awesome, now having body awareness in Ghost Recon in addition with all the other environmental effects that make you feel like you are actually there.







Tags:
ARMAOA
ARMA II
ARMA 2
ARMA2
ARMA CO
Combined Arms
Operation Arrowhead
SEAL TEAM
DEVGRU
MILSIM
SEAL TEAM 6
ST6
Special Warfare
Special Ops
SPECOPS
SPECWAR
SMU
Special Mission Units
TEIR 1
TIER1
ACE
ACE2
ACE II MOD
military free fall
mff
HALO
HAHO
wolfpackmilsims
Ghost Recon Classic
ARMA: Armed Assault (Video Game)
flashbang
FPWV
Modern Reticle Mod



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