ARMA 3 TPW HUD MODS Demonstration
TPW Mods
http://www.armaholic.com/page.php?id=22592
Infantry realism:
Units reacting realistically to suppressive fire by ducking/going prone and seeking cover (TPW EBS).
Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL).
Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT).
Units rapidly reacting to nearby enemies they have line of sight to (TPW LOS).
Sounds for jumping, falling, rolling and turning prone, sounds for freefalling and under canopy (TPW FALL).
Realistic HUD when using tactical goggles (TPW HUD).
Civilians:
Region specific civilians in towns (using Ohally's CAF Aggressors), walking around and interacting with each other (TPW CIVS).
Civilian traffic, which you may commandeer (TPW CARS).
Civilian cars parked by the side of the road near habitable houses (TPW PARK).
Civilian boats (TPW BOATS).
Ambience:
Lights in civilian houses at night (TPW HOUSELIGHTS).
Working streetlights on A2/OA maps (TPW STREETLIGHTS).
Appropriate sized flocks of sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS).
Occasional helicopter and jet flybys, with support for 3rd party aircraft mods (TPW AIR).
Ambient radio chatter in/near vehicles (TPW RADIO).
Ambient Greek music near/in habitable houses (TPW RADIO).
Ambient civilians/animals/cars easily excluded from areas such as runways or bases, using simple editor-placed named objects.
Civs/animals/cars/parked cars/radio/houselights/streetlights easily excluded from entire areas of the map using triggers.
Weather:
Region specific climate (TPW FOG).
Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG).
Ground heat haze / mirage effects during hot weather (TPW FOG).
Rain droplet effects on the ground near the player (TPW RAINFX).
Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX).
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