Ghostbusters: The Video Game Remastered - RayTracing Global Illumination [4K:60FPS]

Ghostbusters: The Video Game Remastered - RayTracing Global Illumination [4K:60FPS]

Channel:
Subscribers:
49,000
Published on ● Video Link: https://www.youtube.com/watch?v=6ie0bMxVdlo



Duration: 10:00
755 views
0


Ghostbusters: The Video Game Remastered - RayTracing Global Illumination [4K:60FPS]

Well the game has quite outdated graphics and it can use any kind of help it can get, this are the shaders that I've used in reshade.
Using SSR is always tricky because in some scenes it looks amazing but in others it gives reflections to surfaces that shouldn't reflect anything, because of this even the devs describe it to be used only for screenshots

RTGlobalillumination, DECL_Sharpen, EyeAdaption, HDR, Prod80_03_filmictonemap, SSR

reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.


🤗Support my work on Patreon 💕
https://www.patreon.com/levan9

Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
My Android app on google play store
https://play.google.com/store/apps/details?id=com.digiclack.Colorized







Tags:
hd
hq
4k
max settings
ultra settings
rtx 2080
ray tracing
path tracing
reshade
shader
levan
levan 4k gaming